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Between a view and a milestone

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Altered States of Conciousness

 

Game installation and wallpaper

Oolite Arts, Miami, FL

2018/2019

 

 

Installations while in residency at Oolite Arts in Miami. Curated by Claire Breukel and Angelica Arbelaez.

 

 

 

Inventory

Wallpaper, drawing, painting, 3d printing, fabric

8x20 feet

 

 

In video games an inventory describes a menu or area where collections of items are held. It is the storage of objects, costumes, attributes, images, and maps of the world the player/viewer/character(s) inhabits. For this exhibition I assembled a collection of digital and handmade images from my video game Levels and Bosses into a non-linear exploration of meaning making. The game takes into account the progression structures found in many videogames where one enters an area known as a "Level" and at the end of each "Level" one reaches an antagonist and/or gatekeeper known as a Boss that must be defeated in order to progress to the next environment. It is a structure that binds mythologies, corporations and other conglomerates of power, but it is also a structure that through my work I analyze and subvert. Also explored are "Items" in a game, which are the trophies, remnants, weapons and tools found its levels and bosses, and whose designs directly reflect their environment and constituents. The inventory is the accumulation of material, the interface to that place where ownership of information and power is assembles. This piece acts as a database of nodes of characters, attributes, objects and environments, anticipating a narrative, relationship or conspiracy, while providing tension that it may not add up to anything in the end.

 

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