2013 - Present
Ongoing series exploring the way the body interacts with virtual reality and gaming machines within active viewership. Inspired by futuristic industrial design, pre-columbian sculpture, biology (especially microscopic, plant and ocean), arcades, and the mythology of the Levels & Bosses game universe.
Item 93201, 2014, VR Sculpture, Hunter College MFA Thesis
Item 93201 Vritual mockups, 2014
Item for OveR Head Reality, VR Wearable, 2016
Exhibited at IRL Institure
Portable Other, VR Wearable, 2015, Exhibited at Khoj Studios, in New Delhi India.
Item 93201, 2014, VR Sculpture, Hunter College MFA Thesis
Maloca Pause Menu VR,
Locust Projects, 2022
Boss Extension, 2013, VR Sculpture, Hunter College MFA program.